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Old Oct 04, 2006, 03:13 PM // 15:13   #201
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My 2 cents, yes having African looking characters for an African continent makes sense. Variety is nice. Having a world with different continents with different looking people, though scary, just seems right somehow.

To cater for those who want Caucusian or Asian faces, how about having just 1 or two available, or make some mongrel faces, you know, imagine an African tribe with a flock of white sheep.

And yeah, love those ugly faces. I didn't think I would like assasins but I threw one together with a savenger/street urchin/thief look and think she's completely awesome. None of that white ass, pony tail sh*t.

Last edited by BoredJoe; Oct 04, 2006 at 03:17 PM // 15:17..
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Old Oct 04, 2006, 11:12 PM // 23:12   #202
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Originally Posted by Omega X
I thought that this topic was about face/hair choices? Not preference in voice tone.
the voice change suggestion relate to character appearance options because for players who will be creating caucasian, asian, middle eastern looking paragon / dervish, it wouldn't be suiting for them to have a distinctly african voice. in-fact, i believe most middle eastern voices tend to be a bit higher pitch than normal in real life. therefore, the paragon / dervish female voices should sound more standard and universal for character creation.

Last edited by TsunamiZ; Oct 04, 2006 at 11:59 PM // 23:59..
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Old Oct 04, 2006, 11:30 PM // 23:30   #203
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I was also extremely disappointed with the small amount of face and hair choices in the Nightfall preview, same as how I felt when Factions came out.

I noticed a lot of recycled hairstyles AGAIN, and many of the hairstyles are so similar it's hard to count them as new styles. The prophecies mesmer short, thick, cropped hair was rehashed in Factions for female necros... and it is reused a third time in Nightfall, with a slightly more curly texture. Very disappointing.

I find the african facial features very attractive, but the makeup on half of the female faces is just horrendous! Gold lipstick and tacky eyeshadow?! Blegh!

It's also a bit silly we're so severely limited in skintones with Nightfall. I understand they are trying to make it realistically african, so why do they offer blonde and red hair tones? IMO those look awful with the dark skintones so for me at least they're wasted from the start since I have no choice but to make a tan or dark skinned character. It's also interesting the dark skintones were available in Factions, but light skin tones are not offered in Nightfall. There are fair skinned people in Africa, Egypt and India!

Anyhow, just hoping more options will be added... and I know it's a shot in the dark, but some lighter skintones would be nice too. Cantha and Tyria featured darker skintones with asian and caucasian faces, yet Elonia offers african faces but no light skintones.

Quote:
Originally Posted by Mordakai
You're missing the point. The point is some players want more variety during the Character creation process.

I don't just want to make a Prophecy character, and then travel to Elonia. I can already do that.

I want the option to make an Elonian faced character in Prophecy, with Faction hair (since I own all three chapters).


And/Or getting rid of Profession specific choices would also help variety.
I've seen this idea posted so many times and always have to agree. If all hair and face combos were offered to people with the merged accounts there would be yet another incentive to merge, since 2 slots ($20) is lost on merging. Would be a great business move for ANet to make. It's also apparent that the hairstyles from different campaigns do line up on Tyrian faces. Remember the glitch where 1 Tyrian warrior and ranger hairstyle were temporarily replaced by Elonian hair? It all lined up visually, would just need to be programmed in as an option.

Last edited by Riesz; Oct 04, 2006 at 11:44 PM // 23:44..
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Old Oct 05, 2006, 05:30 AM // 05:30   #204
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So anything about a hair stylist yet? I'm dieing to change my warriors hair, and i've had him for over a year, with all the missions beat from both campaigns so far and all towns unlocked and 2 sets of 15K armor... i'd hate to delete him cuz of hair... and i am considering doing that
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Old Oct 05, 2006, 02:56 PM // 14:56   #205
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Quote:
Originally Posted by TsunamiZ
the voice change suggestion relate to character appearance options because for players who will be creating caucasian, asian, middle eastern looking paragon / dervish, it wouldn't be suiting for them to have a distinctly african voice. in-fact, i believe most middle eastern voices tend to be a bit higher pitch than normal in real life. therefore, the paragon / dervish female voices should sound more standard and universal for character creation.
Once again, The discussion was about hair/facial choices. Not choice in whether or not your voice matches your skin color. Voice to skin pigment does not apply.

Sounding universal is a state of mind. What sounds universal to you might sound foreign to someone else. With that said, the voices match the region.

I've heard Caucasians with deeper voices than most Africans. Etc. Etc. And I'm pretty sure that Caucasians or any other race that grows up in Africa will have an African accent. A prime example is a Mexican born guy with a very very heavy Texan accent after living in Dallas for 16 years. You could never tell the difference if you heard him over the phone.

Now you can get nit picky with which region and whether or not a middle eastern accent applies. But one thing is for sure, you can't be sure someone sounds a certain way by the look of their face or skin color.
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Old Oct 05, 2006, 04:00 PM // 16:00   #206
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Quote:
Originally Posted by DeathByAmor
Well I am just going to come out and say it. I am not going to dance around it like most will. Having Black characters in this game is just a little weird. It just is. It is just as weird as Black Barbie Dolls and Ken dolls. Why do we even have to have standard skin colors or even try to mimic skin colors of real races of people? In a game like this it wouldn't be out crazy to introduce a completely unique race rather than making these Elonians out to be Africans. I hate to say it but I think you are going to see ALOT of fairest skinned Nightfalls characters. I just know this is what will happen. I don't think it is cause anyone is racist exactly, but I just don't think there are many Black GW players out there. There I said it.
You don't need to be black to have black characters. I have two black monks, "mixed race" ranger and warrior, and 4 white characters.

I'm white.
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Old Oct 05, 2006, 10:26 PM // 22:26   #207
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Quote:
Originally Posted by Omega X
Once again, The discussion was about hair/facial choices. Not choice in whether or not your voice matches your skin color. Voice to skin pigment does not apply.

Sounding universal is a state of mind. What sounds universal to you might sound foreign to someone else. With that said, the voices match the region.

I've heard Caucasians with deeper voices than most Africans. Etc. Etc. And I'm pretty sure that Caucasians or any other race that grows up in Africa will have an African accent. A prime example is a Mexican born guy with a very very heavy Texan accent after living in Dallas for 16 years. You could never tell the difference if you heard him over the phone.

Now you can get nit picky with which region and whether or not a middle eastern accent applies. But one thing is for sure, you can't be sure someone sounds a certain way by the look of their face or skin color.
Omega X: You have not really understood anything this whole thread. So I'm not even going to bother with you.
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Old Oct 06, 2006, 03:20 AM // 03:20   #208
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One more vote for being able to choose from the options from all campaigns purchased and available to your account on character creation. All faces and hairstyles for, say, Warriors across all campaigns purchased should be available to you regardless of where you create the character. Yay for more variety (and if you want to be a continental purist, just stick with the local flavoured faces/hair styles on character creation, noone says you have to use the ones from previously purchased expansions).

Hair colours and skin tones should be available to all classes across the board regardless, as there is no geometry involved in making them fit onto a character model. Restricting hair colour to a specific class just doesn't make sense, and is an easy way to give more character variety. ("That baby was born with blue hair - sign her up for Necro classes now, she can't ever be a Ranger!")

This way, I can make a blue-haired Warrior with a Tyrian face, Canthan Hairstyle, and have him/her start in Elona. Because I have purchased all three campaigns. And really (again, for those that have all expansions), once you have hit Level 20 and have your 200 Attribute points, who gives a flying fig which continent is your homeland?

(The preceding is, of course, my opinion. Your mileage may vary.)
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Old Oct 06, 2006, 04:27 AM // 04:27   #209
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Quote:
Originally Posted by TsunamiZ
Omega X: You have not really understood anything this whole thread. So I'm not even going to bother with you.
I guess that is code for "I don't have much basis for my argument".
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Old Oct 06, 2006, 04:27 AM // 04:27   #210
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I don't have a problem with appearences being chapter-exclusive, as long as there are plenty of good choices in each. I hope that they are indeed adding more faces and hair for the Nightfall retail, because I agree that there wasn't all that much.
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Old Oct 07, 2006, 05:11 PM // 17:11   #211
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I also dont have a problem with appearances being chapter exclusive as long as there are a Wide Variety of Choices in the New Chapter, which there are NOT.

The hair style choices in nightfall were just horrid. Especially the monk short braided hair, I think it was 8 short braided styles which all basically look similar with 1 bald style, and 1 ugly updo hair style, I dont call this variety and with what it is all the styles are the same and if you dont like braided hair well you might as well not make a monk.

Same goes for a few others like necro...why the limited choices?

The designers of guild war hair need to actually go down in person to a hair salon and look at all the different styles with long hair, medium cut hair, and short hair. All we have in nightfall for monks is short braided hair which has no variety in length, or body. Faces are the same way.

And no matter what Gaile says look at Prophecies...most people choose the nonshort hair styles, how many princess leia hair style monks do you see, most in prophecies are that style. And what of faction monks most are the longer hair styles, I dont say all need to be long or medium hair styles, but at least give us the choice, and the one long hair style in nightfall was just ugly. Have a designer who knows and has been to real hair salons sign off on the designs.
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Old Oct 07, 2006, 10:34 PM // 22:34   #212
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SAVE THE UGLY!

While I agree we do need more "pretty options" I am still opposed to the removal of what players call "ugly" altogether. Monk cones, half-bald dos, do get used. I don't want to be forced to have buns simply because the rest of the gw population found some of the more unique and creative styles "fugly".

I recall there were roughly 5 hair and 5 face options each in the preview, this might be a slight underestimate, but this definately needs to be fixed - without removing the ugly.
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Old Oct 08, 2006, 08:32 PM // 20:32   #213
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well if the system allows mixing between chapters, you can make all the "uglies" u want lol
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Old Oct 08, 2006, 10:00 PM // 22:00   #214
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"Hair-stylist" in-game, with all chapters (you have) hairs (and hair colors)
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Old Oct 09, 2006, 01:52 AM // 01:52   #215
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Quote:
Originally Posted by Lady Lozza
SAVE THE UGLY!

While I agree we do need more "pretty options" I am still opposed to the removal of what players call "ugly" altogether. Monk cones, half-bald dos, do get used. I don't want to be forced to have buns simply because the rest of the gw population found some of the more unique and creative styles "fugly".

I recall there were roughly 5 hair and 5 face options each in the preview, this might be a slight underestimate, but this definately needs to be fixed - without removing the ugly.
I agree... and after all, they've already made the 'ugly' faces and hair so even if they make new faces and hair more similar to the popular ones, keep the uglies in too. What harm would there be since they're already made?
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Old Oct 09, 2006, 04:34 AM // 04:34   #216
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Quote:
Originally Posted by trickfred
One more vote for being able to choose from the options from all campaigns purchased and available to your account on character creation. All faces and hairstyles for, say, Warriors across all campaigns purchased should be available to you regardless of where you create the character. Yay for more variety (and if you want to be a continental purist, just stick with the local flavoured faces/hair styles on character creation, noone says you have to use the ones from previously purchased expansions).

Hair colours and skin tones should be available to all classes across the board regardless, as there is no geometry involved in making them fit onto a character model. Restricting hair colour to a specific class just doesn't make sense, and is an easy way to give more character variety. ("That baby was born with blue hair - sign her up for Necro classes now, she can't ever be a Ranger!")

This way, I can make a blue-haired Warrior with a Tyrian face, Canthan Hairstyle, and have him/her start in Elona. Because I have purchased all three campaigns. And really (again, for those that have all expansions), once you have hit Level 20 and have your 200 Attribute points, who gives a flying fig which continent is your homeland?

(The preceding is, of course, my opinion. Your mileage may vary.)
You, sir, are exactly correct in every detail.
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Old Oct 09, 2006, 04:56 AM // 04:56   #217
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Well what I have noticed is that, (I'm not discriminating or anything) but, in Factions you had to be Asian, and now in Nightfall you have to be African American, and not white, not everybody is African American or Asian, at least in Prophecies you could change the skin color from pale white to dark black, but in Nightfall, it goes from light brown to dark black.
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Old Oct 09, 2006, 05:15 AM // 05:15   #218
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Quote:
Originally Posted by cheezhead1252
but in Nightfall, it goes from light brown to dark black.
Um... no. There is paler skin than light brown in Nightfall.


Quote:
Originally Posted by trickfred
Hair colours and skin tones should be available to all classes across the board regardless, as there is no geometry involved in making them fit onto a character model. Restricting hair colour to a specific class just doesn't make sense, and is an easy way to give more character variety. ("That baby was born with blue hair - sign her up for Necro classes now, she can't ever be a Ranger!")
Yeah, I never understood that. It seems silly to me. I'm all for the professions having their own unique looks, but imho Guild Wars has defined how professions should look a little beyond my liking. The customization of characters isn't as high as I would like it, but the quality of what is there is great.

I don't like how hairstyles are chapter specific. While I have no problem with being forced to choose form the hairstyles in the chapter I decide to make my character upon creation, I think it would be nice to have the opportunity to change it by like buying a new hairstyle from a NPC or something. I know some people keep complaining that this is GW and not The Sims, but the fact is that by just adding something like this would amplify the amount of customization in the game a lot more than working on a bunch of new hairstyles and stuff.

Unless they add a bunch of new faces and hairstyles and what not for Nightfall release, it is clear that the amount of new looks is decreasing.

Variety is the spice of life.
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Last edited by Kha; Oct 09, 2006 at 05:24 AM // 05:24..
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Old Oct 12, 2006, 05:33 PM // 17:33   #219
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any update yet on whether more face / hair choices will be added?
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Old Oct 12, 2006, 06:13 PM // 18:13   #220
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Quote:
Originally Posted by BoredJoe
My 2 cents, yes having African looking characters for an African continent makes sense. Variety is nice. Having a world with different continents with different looking people, though scary, just seems right somehow.

To cater for those who want Caucusian or Asian faces, how about having just 1 or two available, or make some mongrel faces, you know, imagine an African tribe with a flock of white sheep.

And yeah, love those ugly faces. I didn't think I would like assasins but I threw one together with a savenger/street urchin/thief look and think she's completely awesome. None of that white ass, pony tail sh*t.

My first character is a black ele - a nod to my long time previously favorite character, a female erudite enchanter in EQ. I'm certainly willing to mix it up, and I don't find it odd at all Nightfall is dominated with such a theme.

The problem is a few fold however - where we could chose darker/lighter before, now there appear to be much less options, particularly for the male side of the coin (yay more of us have to make more females). I don't get the forced hand. Also face choices, chp1 seemed to run a pretty good range, chp2 and chp3 expand in their own ways, but per the thread, we keep losing choice. I don't get that, we bought the chapters, I'd hope for the collective breadth of choices not a smaller and smaller pool until I'll be entirely unsatisfied. I'm used to a lot of people looking like my male warrior from chp1 (keep the helmet on), my monk from chp2 (sees his twin non-stop) but now I'm even having a hard time picking one toon/avatar I like - it's certainly not just skin color but that's another factor - less choice in skin tone with less face choices.

But go further - *all* of our characters heroes are chosen for us, the vast majority Nightfall-only flavor with this in mind. In some ways you'll see them more than you'll see yourself. You'll even see 'copies' at times. Yay.

I'm not making a ton of new characters in chp3 and they'll probably all be female now, maybe from now end given the new trend (thanks ANet).

But I'm even more disappointed on the cosmetic side of things with the hero pool - hey I'm open to a lot of things, my character grouping is quite a diverse crew. But do you have to pigeon hole our new character choices more and more, and lock in all of our heroes to boot w/o any choice?

Ah well, I would have gone a different route there
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